Some years prior I’d had a fleeting idea for a project to find English words that could be accurately phonetically represented in katakana, and to find words pronounced differently in English but identically in Japanese. Ultimately I never started this project, but while I was trying to determine how difficult it would be I’d been looking for open source English dictionaries. One of the options that came up in my searches was WordNet.
WordNet is such a cool database that I knew I had to make a game out of it. But how?
The idea that I eventually came to was to give players “directions” from their guess through the shortest path of connected words in order to reach the target word. Kind of like a “six degrees of separation” concept. Each direction would describe the relation between a word and the next, but not reveal anything about the specific words.